Major Features Realistic Foliage Lighting Navrotskiy (bozaro), ArneBezuijen, Black Phoenix (PheonixBlack), codetackler, Daniel Zeligman (dzeligman), Derek van Vliet (derekvanvliet), Fazouane Marouane (fazouane-marouane), Jesus Fernandez (jsfdez), Lukasz Baran (iniside), Moritz Wundke (moritz-wundke), Michael Kosel (TheCodez), Michael Allar (Allar), Marat Radchenko (slonopotamus), 3dluvr, Pierdek, Quadtree, Rama (EverNewJoy), Robert Wallis (robert-wallis), Rick Yorgason (Skrapion), Simon Taylor (simontaylor81), Stephen Whittle (stephenwhittle), Tobias Mollstam (mollstam), Cengiz Terzibas (yaakuro) Amazing work! Thanks to all of the contributors below:Īrtem V. Epic would like to especially thank community member Sebastien Rombauts for contributing his Git source control plugin to Unreal Engine for this release. This release includes 38 great changes that were submitted from Unreal Engine's amazing community of developers. Finally, we now give you the full C++ engine source code in every release to make learning and debugging even easier! In addition, you can now access Leap Motion support if you're building a code-based project. For virtual reality creators, new "VR Preview" feature immerses you in your world instantly from the editor. HTML5 platform + WebGL is ready to use - run your game in a compatible browser with a single click! You can also now build, cook and deploy Android developers on Mac. And it's never been easier to import content in your project - Unreal Editor now detects new asset files and imports them automatically! Many highly-requested features have been added: You can now assemble new actors using components right in your level, and even create your own custom component types using Blueprint visual scripting or C++! Speaking of scripting, the Blueprint Editor UI has been redesigned with a clean, unified layout. Unreal Engine 4.7 is our biggest release yet, with the power to render huge numbers of instanced objects in large worlds, beautiful rendering of leaves and foliage, HDR texture support, in-editor animation editing, along with hundreds of optimizations and improvements.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |